Posted on July 20, 1997
Playstation – PSEmu Pro

Version 0.1.26 of the Playstation emulator PSEmu for PC has been released. And it comes with the following changes:
- BIOS: “hard-coding” in this version makes it work only with the bios image “SCPH-1001.BIN” !!!
- CDROM: added new commands: Stop, Pause, SetFilter
- CDROM: really big change in the handling routine!
- DMA: completely rewritten DMA handling routine
- GPU: added polygon texture mapping
- GPU: added transfer to VMEM via GPU
- CPU: finally interrupts work 100% correctly
- MDEC: partially working MDEC channels (without coding)
- DISPLAY: fully written, using linear frame-buffer
- PAD: the whole pad in the 1st slot is emulated (new keyboard handler)
- BIOS: event handling routines have been replaced
- DEBUG: added new commands
Posted on July 19, 1997
ZX Spectrum – X128

Finally a ZX Spectrum emulator called X128 emulator is coming out at version 0.8
Posted on July 18, 1997
Supernes – Zsnes

Zsnes is released with version 0.210b with the following changes:
- Fixed Save State Selection bug v0.201
- Fixed PAL/NTSC detection when using GUI
- GUI now does not enter loading when no files are found.
- Speeded up execution cycle
- Fixed a major bug in save state conversion.
Posted on July 17, 1997
Arcade – Callus

Version 0.21 of Callus, the arcade emulator by Bloodlust, is coming out. In addition to emulating Street Fighter 2 Turbo and Final Fight, it also emulates Strider, Street Fighter 2 Championship Edition, and UN Squadron.
Posted on July 16, 1997
Supernes – Zsnes

The new version of Zsnes 0.200 has been released and includes the following changes:
- Fixed a loop bug in the audio DSP.
- Fixed a couple of SPC timer bugs
- Added stereo sound
- Added some DSP precision (seemed to slow down the emulation)
- Changed the realtime state save format
- Fixed BG Mode 0 display
- Fixed a VIRQ bug
- Fixed VRAM increment bug
Posted on July 15, 1997
Snes9x abandoned !!!

Version 0.24 of Snes9x has been released…alas, also the last one, since now the choice to abandon the Snes9x project by its main programmer is decisive, for those who don’t know, Snes9x was abandoned by its programmer because he had been urged by NINTENDO to abandon the project “the reason is very clear” and also because he was fed up with the continuous ripping of the code by other Super Nintendo emulator programmers so it is clear why he decided to stop programming this exceptional emulator.
Posted on July 14, 1997
Amiga – UAE

Win UAE version 0.69 has been released, Beta 9 the best Amiga emulator available.
Changes from beta 8 to beta 9 are as follows:
- Incorrect colors on some systems should now be fixed
- Advanced page: “Slow pixel writing” option is no longer needed – Picasso96 DirectDraw system has been redesigned
Posted on July 13, 1997
Supernes – Snes9x

The new version 0.24 of Snes9x for Windows is out, these are the changes made:
- Correct reading of DMA register values now works in Ms Pacman.
- Saved sprite memory address was reset to the wrong scanline – caused corrupted sprites in at least one game.
- Screen color palette not updated if ROM only wrote to low byte of palette register.
- Possible memory corruption fixed if ROM tried to write to invalid sprite address via PPU registers.
- X11 port supports quick load and save by pressing function keys to load or move + function keys to save.
- Fix offset and mosaic bugs in tile mode
Posted on July 12, 1997
Sega MD – KGEN

KGen is the best Mega Drive emulator along with Genecyst has been updated to version 0.34b with the following changes:
- Added PSG Sound – all features documented.
- Complete rewrite of the control system
- Fixed some minor bugs of the 68000.
- Fixed VESA 2.0 bug
- Complete rewrite of most of the VDP emulation
Posted on July 11, 1997
Arcade – Callus

Callus version 0.20 is out, this new version FINALLY supports Street Fighter II Turbo!!! finally the most famous Beat’em Up in the history of Coin-Ops has been emulated!!!